

Drum Kit Tweaks
Continuing from my previous post
I’ve been trying to set up Clone Hero to let me play the e-kit as close to “normal” as possible. This would allow me to mix in the “real” drum kit sounds in and add just a little more immersion.
Crash
Before I knew how much it was needed during gameplay, I was using the 4th cymbal as the Clone Hero “Select” button. After playing for some time and rarely using that button, I determined it would be better used as an additonal green “crash” input.
This means that I have a green input on both sides of the kit which is extremely helpful as the green input is occasionally used as open hi-hat in songs.
Hats
One large thing missing from the game is the use of the hi-het pedal. Because of this, open and closed hi-hat is represented a variety of different ways. The most common/simple way songs represent open hi-hat is with green, but in the more advanced songs it is typically blue.
Assuming the hi-hat pedal was a simple footswitch (and following the CH Guide), I first simply put my foot on the pedal and added that as a map to yellow cymbal. This seemed to work at first, but I had issues that I assumed were something with USB MIDI. This caused me to avoid using the pedal and losing a little bit of immersion.
Epiphany
After playing around for some time, I’ve noticed that the hi-hat footswitch is not as simple as I assumed - It has at least 3 positions. I set up Clone hero to read yellow for open and completely closed hi-hat, and added middle hi-hit pedal position to the blue cymbal input.
Although I need much more left foot practice, this set up seems to work great and feels the most immersive so far. I’m really looking forward to getting the hang of this and improving my limb independence.
Final Key
The last mapping I added for some songs is hi-hat pedal only on yellow cymbal, allowing me to try that when I hear it.
Conclusion
I’m very happy, this allows playing Clone Hero to feel much more similar than I expected with this entry level kit.
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